Init +8; Senses darkvision 60 ft.; Perception +2, AC 22, touch 20, flat-footed 17 (+2 armor, +1 deflection, +4 Dex, +1 dodge, +2 monk, +2 Wis), Fort +13, Ref +13, Will +11; +2 vs. enchantments, Defensive Abilities improved evasion; Immune disease, poison, Melee +1 unarmed strike +14/+9 (1d10+5) or +1 unarmed strike flurry of blows +14/+14/+9/+9/+4 (1d10+5), Special Attacks flurry of blows, stunning fist (11/day, DC 17).
Any extra damage added is not doubled on a critical hit. I try every time to be extra polite when I...More, First and foremost our server Alice was amazing !
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Hobgoblins are generally wary of magic, especially arcane magic (which they refer to as "elf magic"). He also employs the hobgoblin alternate favored class option for his alchemy levels, granting him four additional uses of his bomb ability each day. Hobgoblins have grown skilled at the process, and keep a fair number of tamed yzobus. A bombchucker doesn't get in the way of preparing and throwing a bomb created with the bomb class feature.
Years of forcing your slaves and soldiers to march far beyond the limits of their endurance have made you an excellent taskmaster.
Please help improve it or discuss these issues on the talk page. This curved wicker basket is worn like a glove over one hand. The alchemical item takes full effect on the next creature struck by theweapon, but does not splash, spread, affect additional targets, or benefit from any other effects that specifically affect splash weapons. At 6th level, a grenadier can use her alchemical weapon ability as a swift action. In such instances, the hobgoblin advisor attempts to lead his liege ever toward war rather than away from it, even if he must lie or deceive in order to achieve the desired result. Hobgoblin Mare horse rating and status.
As an unusual side effect of their skill at handling bombs and alchemical items with increased speed, grenadiers master the ability to drink potions, elixirs, and mutagens quickly and without exposing themselves to peril while doing so. Precise Bombs (Ex): At 2nd level, a grenadier gains the precise bombs alchemist discovery as a bonus discovery. Prerequisites: Challenge class feature, character level 7th.
Agba is jailed when he is caught sneaking into the inn to see Sham, but the Quaker's housekeeper bails him out and both Sham and Agba are released into the service of the Earl of Godolphin. The alchemist designates one creature in the squares affected by the cone to be the target of the bomb and makes her attack roll against that creature; all other squares in the cone take splash damage. Though they possess the means of enhancing their physical prowess, many bombardiers forgo imbibing their mutagens prior to battle, believing that increasing one's weaknesses, even for potential gain in other areas, is a tactical mistake.
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This ability replaces swift poisoning. The Earl treats Sham as a workhorse, albeit kindly. Copyright © 2010 -
Crafting this item requires a successful DC 20 Craft (alchemy) check. The beer garden is beautiful and one of the nicest in Brighton and Hove, with very pretty grafitti. The colt has a white spot on his hind heel, considered the emblem of swiftness and good luck, but a wheat ear on his chest, symbolizing bad luck. Init +2; Senses darkvision 60 ft.; Perception –1, AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex), Melee +1 bastard sword +13/+8 (1d10+5/19–20) or spear +10/+5 (1d8+4/×3), Special Attacks weapon training (heavy blades +1), Str 16, Dex 14, Con 15, Int 10, Wis 8, Cha 14, Feats Exotic Weapon Proficiency (bastard sword), Iron Will, Mounted Archery, Mounted Combat, Ride-By Attack, Skill Focus (Ride), Toughness, Weapon Focus (bastard sword), Skills Handle Animal +12, Ride +13, Stealth +4, Combat Gear potion of cure serious wounds ; Other Gear +1 chainmail, +1 bastard sword, shortbow with 20 arrows, spear, cloak of resistance +1, heavy horse (combat trained), military saddle, scale mail barding, 62 gp. Str 12, Dex 18, Con 16, Int 14, Wis 10, Cha 8, Feats Point-Blank Shot, Precise Shot, Throw Anything, Toughness, Weapon Focus (bomb), Skills Craft (alchemy) +15, Heal +7, Knowledge (arcana) +11, Knowledge (engineering) +8, Knowledge (nature) +11, Perception +16, Spellcraft +13, Use Magic Device +6, SQ alchemy (alchemy crafting +8, identify potions), alternate racial features, discoveries (concussive bomb [4d4+2 sonic plus deafness], fast bombs, precise bombs [2 squares], smoke bomb, stink bomb), mutagen (+4/–2, +2 natural, 80 minutes), swift alchemy, Combat Gear wand of cure light wounds (40 charges), acid (3), alchemist's fire (4), smokesticks (2), tanglefoot bags (2), unstable accelerant (3); Other Gear +2 leather armor, bombchucker*, mwk short sword, eyes of the eagle, 30 gp. comments The effects of this ability stack with a frost bomb's staggering effect, but not with the effects of the Staggering Critical feat. Kentucky Derby 2021.