Here we provide you VR boxing game for ps4. By trial and error I had to discover and fix some weird issues, which with hindsight seem obvious, but when wrestling with the logic you can’t see the wood for the trees. Fast-forward many years, and during an overnight hospital stay in December 2008 I watched a repeat broadcast of the De La Hoya vs. Pacquiao fight, which had been contested a couple of weeks before. Good luck to him though), but I added little buffers to ensure each division retained a balance, and made sure the game universe would never grow out of control, which was especially important seeing that I always intended the game to be released on mobile devices first and foremost: 17 x 100 boxer weight divisions would slow number-crunching to a crawl on most Android and iOS devices. With multiple stats for each punch, plus many other attributes that on the face of it are very similar, it became impossible to easily evaluate a boxer’s abilities; you just got lost in the numbers. It’s been a long, hard slog, and it isn’t done yet. So don’t worry!! Genuinely the best boxing management game I ever played. The most accurate fighting sim ever created. People don’t like playing games that are basically just loading screens; I know this first-hand from the days of the Commodore 64, so there needed to be limits to prevent each player’s unique game universe from swelling out of control. …But alas, it was several more years before I finally mustered the time and motivation to make a start. In the VR boxing game, you can play everywhere. I now had two prototypes: one for the fight engine and one for the world engine – it was time to actually begin slotting all this together. Everything that happens when you click “CONTINUE GAME” is the Landscape Engine. Obviously this wouldn’t work in practise, so I added various little nudges – nothing prescriptive; the boxers still needed to follow their own minds and make their own egregious mistakes (the game world still needed to throw up some surprises: John Smith’s clearly endangering his unbeaten record by jumping up two weight divisions from Welterweight to Middleweight…what is he thinking? If you are really looking for a boxing simulator game to play with your friends and family members. With zero advertising I somehow managed to receive my first sale within the first couple of days. Recruit promising young amateurs, established professionals or retired veterans, challenge favourable opponents, and train your fighters for upcoming bouts. In February 2017 I got off the fence and decided to use Xamarin Forms as the platform on which to build LEATHER®. Was (and is) all this effort worth it? In 2016 I redoubled my efforts, finished off the fight engine prototype, and then starting work on the next prototype, on what I call the “Landscape Engine” – basically the career world the boxers live in: the rankings, challenges, titles, weight division changes, training, retirements, etc. Cue huge relief: I’d managed to release a cross-platform boxing management game, almost 20 years in the making, and sales were healthy – not instant-retirement worthy, but healthy enough to show promise for the future. ... and guide your charges to world championship glory across all professional weight divisions. I also loved Evander Holyfield’s Real Deal Boxing on the Sega Mega Drive, but it wasn’t until the late ‘90s when I started learning to code at 6th form college, and thoughts of building my own boxing video game began to surface. Originally each boxer had about 25 different ability values, including a level of granularity for each punch down to the level of “Left Hook Accuracy”, “Left Hook Hand Speed”, and “Left Hook Power”, but this didn’t really work; I wanted players to be able to take a look at a boxer’s profile and be able to visually parse, in just a few seconds, what the boxer was “all about”. This is a truly amazing game. Google Play and the Google Play logo are trademarks of Google LLC. Far and away the best boxing sim available. The Origins of LEATHER: Tactical Boxing Management. Become a rookie boxing manager with something to prove, working to establish a stable of talented fighters to take on the world – in LEATHER®: Tactical Boxing Management.